Tokyo Game Show (TGS) 2025Products & Services Honu

Honu

Exhibitor
Institute of Visual Computing (IVC), Hochschule Bonn-Rhein-Sieg

Honu – A Student GameDev Project from Concept to Release

Honu is a video game project initiated and independently developed by students of the Bonn-Rhein-Sieg University of Applied Sciences. Emerging from the student-led initiative GameDev Team H-BRS, the project follows a clear mission: to create a complete game — from the very first idea all the way to release — hands-on and fully student-driven. The game is being built with cutting-edge technology in Unreal Engine 5, with release planned for October 2025.

What is Honu?
Honu is more than just a game — it’s a practice-oriented game development project created by students at Bonn-Rhein-Sieg University of Applied Sciences. Since 2022, the interdisciplinary GameDev team has been independently developing a first-person puzzle game that not only lets players explore a fascinating world, but also immerses students in the real processes of game development. The goal is to publish Honu on platforms such as Steam or Itch.io.

What makes the project special?
For interested students, Honu offers an authentic look into the world of game development, covering everything from creative ideas to technical implementation. The game is regularly showcased at university events, making degree programs with a GameDev focus tangible and engaging.

For developers, Honu provides an open platform for collaboration, knowledge exchange, and participation in complex production processes in Unreal Engine 5 — including version control, build deployment, and team coordination.

For research, Honu can serve as a foundation for future projects in areas such as game design, interactive storytelling concepts, or production workflows in indie gaming.

Technical Implementation & Teamwork
The game is developed using Unreal Engine 5. Version control, automated builds, and agile workflows are core parts of the development pipeline — ideal for anyone looking to gain practical experience with modern GameDev production processes.

Looking Ahead
The release of Honu in 2025 is only the beginning: a new game is already in the planning phase. The GameDev team is here to stay, offering long-term opportunities for both newcomers and experienced members to keep creating and learning.

Get Involved or Ask Questions
Want to contribute, ask questions, or try out the game? Join us on our Discord server or send us an email with your inquiry.

Further reading

Engine – Created using Unreal Engine 5

Honu – Developed by students from the University of Applied Sciences Bonn-Rhein-Sieg.

Engine – Created using Unreal Engine 5

Gameplay Scene 1 – First-person perspective introduction

Gameplay Scene 2 – Puzzle elements featuring interactive objects with multiple states.

Gameplay Scene 3 – Players can actively manipulate these object states to solve challenges.

Progression – New gameplay mechanics are introduced as the game advances.

Advanced Puzzles – Increasing complexity and the integration of new mechanics enhance the puzzle experience.

Level Two Overview 1 – Set in a desert environment, providing a distinct visual and thematic shift.

Level Two Overview 2 – Features more challenging puzzles that test the player’s understanding of previously introduced and new mechanics.

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